 beginoutdoorscript;

 variables;

int i,j,k,r1,choice;

 body;

 beginstate INIT_STATE;

	break;

 beginstate START_STATE;

	break;

 beginstate 10;
	if (get_flag(206,0) == 0) {
		reset_dialog();
		add_dialog_str(0,"You've located gremlins' camp, with at least a dozen gremlins. They are their usual selves, running around punching each other, some of them are frolicking around, and let's not forget drinking.",0);
		add_dialog_str(1,"One of the gremlins seems to have noticed you. He raises his jug of wine. _Friends! Come! Drink with us!_ Like you're going to fall for that one. What say you?",0);
		add_dialog_choice(0,"No, thank you.");
		add_dialog_choice(1,"DIE! Gremlin scum!");
	if (get_flag(1,16) != 0)
		add_dialog_choice(2,"Are you Cerbos' tribe?");
		choice = run_dialog(1);

	if (choice == 1) 
		message_dialog("You decline their offer. This of course upsets them, because they wanted you to be drunk when they attacked you.","");

	if (choice == 3) {
		outdoor_enc_result(1);
		set_state_continue(11);
}
}

	if (get_flag(206,0) == 0) {
		reset_dialog();
		add_dialog_str(0,"The gremlins are still here, living it out, but they seem to ignore you. They won't attack you, but they won't acknowledge your presence either.",0);
		add_dialog_choice(0,"Attack the gremlins.");
		add_dialog_choice(1,"Just leave.");
		choice = run_dialog(1);

		if (choice == 2)
			outdoor_enc_result(1);
}
 break;

 beginstate 11;
	message_dialog("The gremlins stop all at once. The gremlin that spoke to you looks like you just mentioned an embarrassing relative of its. _You know Cerbos? Is he a..._ the gremlin twitches _...friend, of yours?_ You nod grinning happily."," This seems to upset the gremlins even more. _We have a ... rule ... not to kill other gremlins, or their... friends. So you humans just leave right now._ The gremlins quietly continue punching each other.");
	set_flag(206,0,1);
 break;

